4 ms·
Don't count this technology out. There is a lot of pressure to take the money loser services like Public IP transport and turn it into a real money maker. Ch
by Nrsolis 16y ago
Don't count this technology out. There is a lot of pressure to take the money loser services like Public IP transport and turn it into a real money maker. Charging by the bit has been on the radar for a long time and there is a significant effort to make it happen.
At least one company (Procera) has demonstrated the ability to identify INDIVIDUAL CHARACTERS within a WoW-type game (I think it actually was WoW) and filter/rate-limit traffic BASED ON THE INDIVIDUAL CHARACTER TYPE. (e.g. Orcs respond slower then elves accomplished at the NETWORK level)
- aaronblohowiak 16y agoLayer 7 network prioritization isn't new, its just slow.
- Nrsolis 16y agoThat's not entirely true. 3D graphics on PCs was slow until cheap GPUs became commonplace. The new ATCA-based systems are a big step forward in making what was traditionally a function run on NEBS-compliant PCs using hacked up Squid proxies into something that would be more suitable in the edge network of a CableCo headend.
- aaronblohowiak 16y agoOh, sweet. Order-of-Magnitude increases in speed opening new opportunities: very cool.
- deleted 16y ago[deleted]