4 ms·
There's a certain parallel to "a solution in search of a problem". I haven't thought of a witty way to phrase the problem; "a utopia in search of a social move
by saalweachter 7y ago
There's a certain parallel to "a solution in search of a problem".
I haven't thought of a witty way to phrase the problem; "a utopia in search of a social movement", maybe?
It's really fun to design your new utopian community: the principles, the laws, the layout of the streets in the city (or the ships, in this case). But this is precisely backwards. You aren't playing SimCity, or SimSeastead. You can't just build (or make blueprints for) your ideal city, then summon a hoard of obedient minion-citizens to build it and inhabit it and behave in the way you have dictated.
The social movement has to come first: you need a large group of people, with similar aims and goals, working together, making decisions and plans a group. Then maybe you build a city. Or a commune. Or a co-op. Or who knows; the group may end up with other needs that you didn't anticipate.
Hypothetically you could build your community around your utopian vision, but why should they flock to you? All you've got is an idea. I've got some ideas, and so has every other person who might hypothetically be interested in joining your community. Why should I join you on your seastead instead of you joining me in my mountain enclave, or my seastead in a different ocean, or exactly like your seastead started out, except it's my seastead, I make the decisions?
Start by building a community, a movement. Or stick to writing fiction and playing the Sims.