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Counterpoint: fighting games have zero direct interaction with the companies who control the IP for a tournament, and while they're certainly bigger now than th
by CocaKoala 7y ago
Counterpoint: fighting games have zero direct interaction with the companies who control the IP for a tournament, and while they're certainly bigger now than they used to be, I think you'd be hard pressed to argue honestly that fighting games are in any way ubiquitous.
The issue, in my opinion, is that getting good at something is _hard_. When you're a kid playing pickup basketball with your neighbors, that doesn't matter; you're all in the same pond and sure, while you can watch pro ball on TV and see what the pro players are like, you're never going to play against them. You're only playing against your local friends, and the skill level is probably going to be a bunch of people in the same order of magnitude. Maybe on occasion you'll get to a live tournament and run into somebody who's way better than you, but they're not local; after the tournament, they'll disappear back into their own pond and you don't have to worry about them.
With esports, there's no such thing as a pond; everybody's in the same ocean, and while the game will try to matchmake you with somebody around your skill level, that won't always happen. So when you beat your friends and think "huh, I'm pretty good at street fighter, aren't I?", you can immediately hop online and get double perfected by somebody using the worst character, and you realize that no, you're actually not good at all. And if you're not good, you can either put in the work to get better (which is hard) or you can play some other game where you don't have to confront the fact that you're not good at it (like basketball).