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Interesting, can you host your own servers with cs:go on your own lan and allow other random players to connect and spectate the match? If so I’m impressed and
by toofy 7y ago
Interesting, can you host your own servers with cs:go on your own lan and allow other random players to connect and spectate the match? If so I’m impressed and I need to check it out. The ability to swap players from spectators would be an important one as well. But even without this, I’d still be really interested.
- xemdetia 7y agoThe thing you are looking for is HLTV, which is something that has been around since goldsrc under sv_hltv: https://developer.valvesoftware.com/wiki/Console_Command_List https://developer.valvesoftware.com/wiki/Console_Command_Lis... I haven't looked at the config/set one up since HL1 days so here is a relevant article to how you would set that up https://support.steampowered.com/kb_article.php?ref=1990-UAVN-3335 https://support.steampowered.com/kb_article.php?ref=1990-UAV... and I am sure there is an equivalent one for source/hl2 games. It lets you set things like delay and so on and I remember it being relatively straightforward.
- arrivance 7y agoIt's called GOTV for CS:GO, fyi. Basic guide here: https://www.reddit.com/r/GlobalOffensive/comments/2arae2/howto_set_up_a_gotv_relay/ https://www.reddit.com/r/GlobalOffensive/comments/2arae2/how..., might be slightly outdated. However, the swapping players from spectators would require them to directly connect into the game server, and simply spectate from there. I believe you can set them as coaches to prevent ghosting, as spectating directly from the server doesn't allow setting any sort of delay.
- AmericanChopper 7y ago> can you host your own servers So the thing holding esports back is not enough barriers to entry?
- jaziek 7y agoNeeding explicit permission / cooperation from the developer of a game to run a tournament is more of a barrier to entry than needing to host a server.
- AmericanChopper 7y agoI can’t think of a single popular online multiplayer game where I would need permission or cooperation from the developer to operate a tournament with my friends/local community...
- manfredo 7y agoThis doesn't raise the barrier to entry it lowers it. Players can continue to host their own servers for old games. Back in the day, teams would host their own servers and recruit good players they met on them. Also allowing LAN parties (not quite the same thing as hosting servers, but similar) fosters a physical sense of community which is crucial. The culture of kids going to each others' houses to play Smash is probably a huge part of why it's so popular as a competitive game.
- AmericanChopper 7y ago> fosters a physical sense of community which is crucial Then why have none of the most successful esports had this characteristic? A characteristic they have all shared however, is a simple, out-of-the-box online multiplayer experience. Archiving old games is an entirely seperate concern.
- toofy 7y agoWell the original—at least from my perspective—esports game was quake, which spawned quake con. At some point when quakecon startee really gaining traction, most games from that point forward stopped implementing a lot of the capability which fostered those types of communities. While esports has gained a little bit more traction since then, my suspicions are aligned with the article, it’s mostly due to dumping massive venture capital into hyping it. And it seems to have hit a wall. I bet, if they want to move beyond the wall it has hit, one of the key moves will be to start implementing those features discussed above, which will foster the communities which will allow those organic communities to form.