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Sometimes I think “wouldn’t it be fun to try to write an emulator?”. And then I read things like this. When you’re up against things like emulating hardware to
by vlmutolo 7y ago
Sometimes I think “wouldn’t it be fun to try to write an emulator?”. And then I read things like this. When you’re up against things like emulating hardware to just throw away leading bits so that it will mask the mistakes of the original games’ programmers, maintaining an emulator starts to seem like a ridiculous task.
- saagarjha 7y agoIt really depends on what you're aiming for. Getting a simple console up and running without caring much about fidelity is a fun project for many people; Dolphin emulates a complex console and tries for 100% compatibility which makes it significantly more complex.
- lostgame 7y agoAgreed. Obviously the complexity of the console you are trying to emulate is a huge factor in just how much effort it will take to implement.
- stevekemp 7y agoIf you know about bits, bytes, and a rough idea of how they work you could write an emulator for a chip-8 system in a weekend. It's a fun process, and I'd recommend it.
- spencercw 7y agoFollowed by a GameBoy emulator if you're feeling a bit more adventurous. It's big enough to be challenging, but small enough that it can easily be done by one person.