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It really rubs me the wrong way when I see comments like parent telling people what they should do with their open source projects. However, as a game develope
by reitzensteinm 7y ago
It really rubs me the wrong way when I see comments like parent telling people what they should do with their open source projects.
However, as a game developer, using an engine without some substantial dogfooding (or orders of magnitude more use by third parties, ala Unity) is simply a bad idea. I have done it multiple times and each time it's burnt me.
If you were trying to sell this as a commercial product, I'd be right there with the parent comment. Since it's not, I'll just take my hit of dopamine that I live in a world where cool stuff like this is being worked on, and add it to the list of stuff I'd like to play with.
- amethyst-engine 7y ago>However, as a game developer, using an engine without some substantial dogfooding (or orders of magnitude more use by third parties, ala Unity) is simply a bad idea. I have done it multiple times and each time it's burnt me. Definitely don't bet your company/livelihood on an experimental tech. I will say that as a general philosophy, we are far more concerned about correctness and stability over rushing to get a product out to satisfy investors. Not having to try to convince people to buy an unfinished product to satisfy investors is one of the advantages of being a non-profit. We'll get to the point of being production quality, will just take some time.
- appleflaxen 7y agocan you share which platforms burned you?