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Godot has caught my eye a bunch of times but I'm still not quite convinced to use it yet. I guess I need to just try it.
by binthere 7y ago
Godot has caught my eye a bunch of times but I'm still not quite convinced to use it yet. I guess I need to just try it.
- sempron64 7y agoIt is very intuitive! I picked it up in about 30 minutes, and I'm using it for a small project for a friend. I've previously written games in Python/Pygame, WebGL, and C++, and I've tried out Unity and was a bit overwhelmed. Godot is way faster, simpler, and friendlier. Try this tutorial: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/your_first_game.html https://docs.godotengine.org/en/3.1/getting_started/step_by_... I recommend using GDScript instead of messing with C#, which is supported but much more difficult to set up. GDScript is really similar to Python, the editor has Intellisense/autocomplete (even for strings!) and all the documentation is built in under the Help menu. It's a very very pleasant experience overall. It's also the first time I've been able to work fully offline thanks to the extensive built in help, and this does wonders for productivity.
- sempron64 7y agoI'd also like to point out that Godot 3 has full 3d support with PBR support, custom shaders, skeleton animation, and basically everything you'd expect in a 3d engine. It's way more fleshed out than when I last looked at it in Godot 2, and ready for prime time.
- rijoja 7y agoThey have quite a good as on system as well don't they? A good ecosystem around a slick and open core might very well be a winning concept.
- darkmarmot 7y agoI would love to use an open source alternative like Godot -- but their intense OOP system vs Unity's push embracing a more FP approach has really put me off.
- gouh 7y agoComing from Unity, I've tried Godot and I'm never going back to Unity. Yes the Asset Store is basically empty, yes will have to wait version 4.0 to have a powerful renderer, but the architecture is so clean and intuitive. Unity feels like Windows, they stack on top of each other all the latest shiny features to attract customers resulting in a massive mess instead of thinking about a coherent overall architecture/UI. Their latest ECS system is an eg of this, they have just stacked on top of the pile a more FP approach although their architecture is not necessarily designed for that, but hey, FP and data-driven is trendy so let's add this too on the pile . The real drawback right now with Godot is the 3D renderer which is okay but clearly not on par with UE or Unity, but 4.0 is coming with a re-written from scratch new Vulkan renderer.
- alskdj21 7y agoGodot and its documentation is great! Was able to wrote a working mobile app under 5 hours with GDScript. As of version 3.0, C# support is available, haven't check it out tho.