3 ms·
AI in an RTS, like Deepmind in Starcraft, can simply issue more commands and react faster than a human - since game information can be gleaned directly from the
by Creationer 7y ago
AI in an RTS, like Deepmind in Starcraft, can simply issue more commands and react faster than a human - since game information can be gleaned directly from the frame buffer, and instructions issued without going through the analogue of a mouse and keyboard.
- Mirioron 7y agoI want to nitpick a bit: AFAIK DeepMind didn't use the frame buffer in StarCraft. In the widely reported matches DeepMind didn't even have to move the camera. This was apparent in one of the matches against Man's, where DeepMind blink microd its Stalkers over what would be multiple screens for a human player (so you would have to move the camera to do the same, which is impossible at that speed). They did play one match, where DeepMind was basically controlling the camera too (separately trained) and Mana beat it. On another note, even though it was said that DeepMind was APM limited in StarCraft, it did spike to 1500 at some points, which is not doable for a human. So, I'd say that DeepMind hasn't quite got there yet in beating SC2 pros. They could definitely make very interesting single player opponents though. I hope that in the future I can play a strategy game alone and have some interesting AI opponents to play against.
- nightski 7y agoCan't you jump the camera by clicking on the minimap to anywhere else on the map? Or are you saying the view did not move at all? Just stayed on their base the entire time or something?