3 ms·
They're using the difference in mouseX (or mouseY) to dictate the amount to rotate the object. To do that, you subtract it from the previous one (mouseX-pmouseX
by ghusbands 7y ago
They're using the difference in mouseX (or mouseY) to dictate the amount to rotate the object. To do that, you subtract it from the previous one (mouseX-pmouseX).