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Comicgen: Comic Creator
- falsedan 7y agoRIP mschat.exe http://kurlander.net/DJ/Pubs/SIGGRAPH96.pdf http://kurlander.net/DJ/Pubs/SIGGRAPH96.pdf
- dole 7y agoNot mine, but is fun to run Comic Chat in normal channels... Download MS Comic Chat 2.5: http://www.mermeliz.com/cchat.htm http://www.mermeliz.com/cchat.htm Comic Chat Fixer MITM Proxy: https://gist.github.com/richardg867/bb19ca2b03545f71ae15 https://gist.github.com/richardg867/bb19ca2b03545f71ae15
- rs23296008n1 7y agoGreat work. Now I just need a project to go along with it.
- nessup 7y agoThis is awesome! Amazing work
- asicsp 7y agoSaw it on twitter [1] where they ask for help to create more characters. The comments on that thread also provide more information [1] https://twitter.com/sanand0/status/1120887415319691264 https://twitter.com/sanand0/status/1120887415319691264
- woliveirajr 7y agoGreat work, I've added it to my belt of solutions. Now I just need the right problem to use it! It's interesting that knowing this product I was curious to follow the link to the parent (at https://gramener.com/ https://gramener.com/ ) and now I know another company.
- LK83 7y agoIf they could add stick figure characters like xkcd it would be useful.
- jmull 7y agoI see near the bottom they have instructions on adding your own characters. So... maybe you could do it? :)
- deleted 7y ago[deleted]
- sanand0 7y agoWe planned for it but then got too ambitious. We now want animatable xkcd-like characters :-) We'll probably try it for a few weeks before giving up.
- rs23296008n1 7y agoCan I use these cartoons in a game?
- sanand0 7y agoAbsolutely! Do let us know if you need any specific characters.
- rs23296008n1 7y agoMore thinking needed. Time for pizza, beer and a small gaggle of creatives.
- nulldata 7y agoNow I really want to see someone use this to make ML generated comics.
- 52-6F-62 7y agoI imagine it might be similar to https://www.reddit.com/r/SubredditSimulator/ https://www.reddit.com/r/SubredditSimulator/ I'm with you. The result would either horrify, or be hilarious
- gnicholas 7y agoThis is awesome. I recently wanted to make a political cartoon, and even tried adapting some images from other political cartoons. But I am a terrible artist, so I just gave up. Would love if they had characters for some of the 2020 presidential candidates so that we could all create/share political cartoons/commentary!
- sanand0 7y agoGreat idea! We'll plan to add some.
- tobyhinloopen 7y agoDoes anyone really think replacing the browser's back button with a "undo" feature equals a nice UX?
- TheCraiggers 7y agoWell, at least one person did. I can't say I agree with them though.
- simonh 7y agoEach combination is generated by a unique URL, so it’s addressable. All you’re doing is going back to the previous address. No change in browser behaviour, or expected result.
- sanand0 7y ago@tobyhinloopn, @TheCraiggers, this was my idea, and I am uncomfortable that it completely hijacks the browser history. But I do like that I can use the back button to undo the change. What would you prefer?
- byron_fast 7y agoI love it, but having tried to build the same thing myself in the past I realized a horrible truth: you can't make comics, even ones that strictly informative, without being able to draw. If you look at "Understanding Comics" try to picture what parts could be made procedurally. It's a tiny percentage. It looks neat and is eye-catching, but it's hard to add information using comics. When done well, it's amazing - just really hard.
- fartcannon 7y agoI mean you _mostly_ can't, but there are all kinds of counter-examples: https://www.qwantz.com/ https://www.qwantz.com/
- byron_fast 7y agoWell that proves the rule. I don't even see the dinosaurs there anymore.
- mntmoss 7y agoIt's more subtle than that. For any given technique used to illustrate a scene, you could come up with a means of automating it, and those means are employed by professional artists on the regular, from rulers to draw straight lines up through 3D modelling software. A lot of finished work will go between the sketchbook and the computer and then back again to iterate on technical elements like proportioning and perspective. But what you cannot automate is the design work that puts together each of those techniques. You have to decide: how much detail to add? What are the spatial relationships? What will my light values and colors communicate? What shapes and forms should be given emphasis? And then at the level of storytelling, all the considerations around plotting and characterization; the themes of the story and how scenes develop to express those themes, and how that translates into imagery and the physical description of a character. Working on commercial art today is much more about these kinds of conceptual distinctions than about the quality of traditional pen-to-paper drafting skills. If you know how to pull out those techniques through automation, you can still get a satisfying result. But getting the "eye" for knowing what is possible still needs training.