3 ms·
I definitely agree with you there, though for moddable games... my experience has been the opposite of low code. Modding feels like fixing a plane in flight, e
by munchbunny 7y ago
I definitely agree with you there, though for moddable games... my experience has been the opposite of low code.
Modding feels like fixing a plane in flight, except someone else built it, it has two nosecones and three wings, and there are twenty other mechanics, some of whom are running around adjusting the things you just tuned up, some of whom aren't actually mechanics, they just like wrenches.
It feels closer to programming anarchy than any open source project I've participated in, and it requires being very comfortable with writing nothing but hacks. Honestly I think it requires a level of cleverness that you should not need in a programming day job, because only masses of technical debt that have gone critical need that much cleverness.
For context, my modding experience comes from Stardew Valley, Rimworld, XCOM 2, and BattleTech.