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Unity3D game engine is a proof by counterexample that you can be lowcode for creatives and analysts while allowing engineers to fluidly drop down levels of abst
by dustingetz 7y ago
Unity3D game engine is a proof by counterexample that you can be lowcode for creatives and analysts while allowing engineers to fluidly drop down levels of abstraction and control the code, without big rewrites.
- kybernetikos 7y agoI think there are quite a few examples of successful low code platforms. Excel/sheets, wordpress, MS Access, moddable games, arguably even the web itself...
- munchbunny 7y agoI definitely agree with you there, though for moddable games... my experience has been the opposite of low code. Modding feels like fixing a plane in flight, except someone else built it, it has two nosecones and three wings, and there are twenty other mechanics, some of whom are running around adjusting the things you just tuned up, some of whom aren't actually mechanics, they just like wrenches. It feels closer to programming anarchy than any open source project I've participated in, and it requires being very comfortable with writing nothing but hacks. Honestly I think it requires a level of cleverness that you should not need in a programming day job, because only masses of technical debt that have gone critical need that much cleverness. For context, my modding experience comes from Stardew Valley, Rimworld, XCOM 2, and BattleTech.
- lasereyes136 7y agoThis is the key to it, what is low-code good at and staying within that box while giving the ability to easily get outside that box when needed. With these successful examples, I have seen horrible abominations that should have never been made and are impossible to support because we "had" to take that low-code tool one more step beyond it's capability.