3 ms·
Don't even need Incredibuild, even MSBuild or just plain /MP option in VC++ can take advantage of it. A build from VS of the Unreal Engine 4 client takes around
by gratilup 7y ago
Don't even need Incredibuild, even MSBuild or just plain /MP option in VC++ can take advantage of it. A build from VS of the Unreal Engine 4 client takes around 2 min, for example.
- danbolt 7y agoAgreed, utilizing multiple processes helps a lot, although a larger number of cores across the entire network helps a lot with compiling the mass of translation units. Most workplaces I’ve done C++ at have had extra IncrediBuild agents with Intel Xeons to help with that
- gambiting 7y agoI mean, yes, but even that is not enough once the project is big enough. I work on a huge AAA game in C++ and on my 8-core 16-threaded Xeon the whole thing compiles in 40 minutes. Incredibuild is a must to keep the compilation times even remotely acceptable.