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Or, build apps, lots of them, keep them alive, find distribution channels to push them through (platforms), improve the winners, sideline the losers, find a nic
by thetrumanshow 16y ago
Or, build apps, lots of them, keep them alive, find distribution channels to push them through (platforms), improve the winners, sideline the losers, find a niche, build apps for the niche, keep slugging away at it, build up a portfolio of complementary things.. and then build a business out of it.
I mean, its very very hard to get it right the first time and hit one out of the park, so you have to try a million tiny things to find some things that stick. The trick is knowing when you're on to something and when you need to double-down. If you can't do that yourself, get outside people involved when you think you have something. If everyone walks away disinterested, you may not have anything yet... keep going.
- deleted 16y ago[deleted]
- zacharycohn 16y ago"Or, build apps, lots of them, keep them alive, find distribution channels to push them through (platforms), improve the winners, sideline the losers, find a niche, build apps for the niche, keep slugging away at it, build up a portfolio of complementary things.." Isn't that a business? :)
- thetrumanshow 16y agoWhen the first deposit from a paying customer hits your bank account, or the first serious investor opens their wallet to validate you, or you convince some innocent wide-eyed soul to quit their job and join you, then you can call it a business. Before that, I'd just call it an expensive hobby.
- dholowiski 16y agoYikes. I have several expensive hobbies on the go right now.
- thetrumanshow 16y agoApp Engine and Heroku have recently taken a couple of my projects infrastructure costs down to nil... so it is getting less expensive. However, the opportunity costs are still eating me alive. :)
- tomjen3 16y agoThat will always be the case. Just know that the opportunity costs of not doing it will be a little bit higher.