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Jonathan Blow played a preview build of Miegakure at PAX East 2016 in his “Storytime” talk, where he solves some of the early levels: https://www.youtube.com/w
by modernerd 7y ago
Jonathan Blow played a preview build of Miegakure at PAX East 2016 in his “Storytime” talk, where he solves some of the early levels:
https://www.youtube.com/watch?v=UwBl7Rnkt78&feature=youtu.be&t=25m16s https://www.youtube.com/watch?v=UwBl7Rnkt78&feature=youtu.be...
His analysis of the game is great — he says it parallels early sci-fi and speculative fiction, which started by asking “what if?” questions to build stories around worlds constructed from the answer (“What if the world was four dimensional?” in the case of Miegakure, or “what if the world was two dimensional?” in Flatland.)
Braid was born of asking similar questions. (“What if you could play with the flow of time?”) Jonathan suggests that games elevate the art of asking that question further than fiction because you actually have to _build_ the world spawned from your “what if?” question rather than write it. But it creates some of the most interesting games — he demos some others in his talk.
It's great to learn that Marc ten Bosch is still working on Miegakure. I really enjoyed the previews and the concept art on his own site: http://marctenbosch.com/news/ http://marctenbosch.com/news/