3 ms·
> For doing data compression has anyone ever heard about using these techniques to generate other things besides 3D game levels? These techniques are routinely
by slackito 16y ago
> For doing data compression has anyone ever heard about using these techniques to generate other things besides 3D game levels?
These techniques are routinely used in the demoscene for making 4Kb/64Kb intros. In this kind of intros almost everything is generated procedurally, not only meshes, but also textures and sound.
If you are interested you can watch one of these examples:
- Elevated (4K intro)
Binary: http://www.scene.org/file.php?file=%2Fparties%2F2009%2Fbreakpoint09%2Fin4k%2Frgba_tbc_elevated.zip&fileinfo http://www.scene.org/file.php?file=%2Fparties%2F2009%2Fbreak...
Youtube video: http://www.youtube.com/watch?v=_YWMGuh15nE http://www.youtube.com/watch?v=_YWMGuh15nE
- .kkrieger (96K game)
Binary: http://kk.kema.at/files/kkrieger-beta.zip http://kk.kema.at/files/kkrieger-beta.zip
Gameplay video: http://www.youtube.com/watch?v=z5U4hEzZzaE http://www.youtube.com/watch?v=z5U4hEzZzaE