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I wonder if people’s perception of 'modern' paintings will change if they view them through VR. Many modern paintings are massive in scale (bigger than my bedr
by llamathrowaway 7y ago
I wonder if people’s perception of 'modern' paintings will change if they view them through VR.
Many modern paintings are massive in scale (bigger than my bedroom in some cases) and/or have many thick, voluminous layers of paint. Jackson Pollock is a good example. Those paintings look plain and childish when viewed on a tiny screen that fits in your pocket, as you don’t feel their scale, you don’t sense the depth of the paint and its texture, and maybe, you are also not in a suitable environment to view the arts. (IIRC some Mark Rothko paintings are displayed in dedicated rooms with dim light, as desired by the artist.)
But if you view those arts through VR, you can get a lossless, holistic view of the artwork. It can even be better than viewing in person as there is no crowd standing in front taking photos...
- andybak 7y agoWhen people ask me what unique things VR brings over other viewing technologies my answer is quite often "scale". You can get 3D via stereoscopic displays. You can get the realism and wrap-around view from huge monitors or projectors but VR let's you see the true scale of something in a way that no other technology can (aside from "actually being there"). For viewing objects where their scale is a critical aspect, VR is invaluable. Aside from arts, architecture is another obvious candidate.
- Loughla 7y agoAnimals is what excites me most by this. Many documentaries lack real, human scale when showing animals either living or extinct. The prospect of seeing just HOW large dinosaurs were is something that makes the 6 year old inside me just giddy with excitement.
- michaelbuckbee 7y agoCertainly, dinosaurs are exciting but I recently blew my kids minds showing them pictures of how large a moose actually are in real life (they seem closer to "small elephant" size than "big deer" size).
- jobigoud 7y agoHad the same reaction to seeing wild rhinos in SA. I had a misconception they were hippo sized but they were almost as big as elephants.
- b_tterc_p 7y agoI haven’t found any games that exploit this yet. Traditionally it has been very difficult to make games that feature truly large entities that behave actively and not in very broad and uninterested patterns due to things like camera constraints and what not. Shadow of Colossus and it’s siblings come to mind as close examples of this almost working. But VR could make it great.
- wlesieutre 7y agoI haven't played it (VR or otherwise) but I've heard Subnautica VR makes you feel very small in a big scary ocean.
- andybak 7y agoDear God, Yes. And also claustrophobic. Underwater volcanic caves... With __things__ in...
- corndoge 7y agoLone Echo does this. The first time you look at the rings of Saturn hundreds of miles beneath you is truly breathtaking. https://www.vgvids.com/wp-content/uploads/2017/07/lone-echo-3.jpg https://www.vgvids.com/wp-content/uploads/2017/07/lone-echo-...
- blue_shirt 7y agoWhile the bosses move in broad and uninterested patterns, I've found that Jet Island is a game that features very large entities which make great use of the scale vr allows.
- AgentME 7y agoIn the robot repair demo in Valve's "The Lab", when GLaDOS shows up, she's menacingly huge. It was never noticeable to me in the non-VR games, but it's the same model. I instinctively physically flinched away to protect myself when she showed up. The VR game-- er, experience-- "theBlu" has some neat visuals that really benefit from the scale.
- linuxftw 7y agoWhy view or do anything in person if you can do it easier in VR in the future? And if virtual reality is so real, why replicate what we already have? Why not create something entirely new? I think this is the premise of more than one movie recently.
- DaveSapien 7y agoTHIS! This is exactly what I have spent the last few years working on. Though its on one of these small screens, I've been striving to bring a greater appreciation of the old masters with gameplay mechanics. (You basically repaint the paintings in the game (in a fun way)) I feel this, and what I'm working on is only the beginning of a growing group of technologies and design that brings understanding and appreciation to a large audience. It's really exciting to think that more and more people will give these beautiful wonders much more than a passing glance, but rather a develop meaningful connection with them.
- shearskill 7y agoDo you about David Hockney’s research and theories about how the old masters used pinhole cameras and projectors to trace their subjects? Could be a really interesting aspect to add to your game play. Just did a quick search and found this rough summary - well worth exploring Hockney’s ideas. https://www.liveabout.com/camera-obscura-and-painting-2578256 https://www.liveabout.com/camera-obscura-and-painting-257825...
- jobigoud 7y ago> Many modern paintings are massive in scale There are also VR-native artworks where scale can be just another dimension to the art, like color or mood. Here is Goro Fujita's "Worlds in Worlds" for an example: https://www.youtube.com/watch?v=EzsG1uqfDTQ https://www.youtube.com/watch?v=EzsG1uqfDTQ