4 ms·
This is more impressive than previous claims of trillion FPS cameras, because it captures it all sequentially from a single event. Other such claims were based
by tlb 7y ago
This is more impressive than previous claims of trillion FPS cameras, because it captures it all sequentially from a single event. Other such claims were based on capturing one frame at a time of a repeating event with different time delays.
- NullPrefix 7y agoYou could use an array of cameras and capture the same event at different times
- gugagore 7y agoThe change of perspective is undesirable. Unless you're filming the matrix: https://youtu.be/bKEcElcTUMk https://youtu.be/bKEcElcTUMk !
- totalZero 7y agoOr something really far away, like lightning.
- TheRealPomax 7y agoNot really - there is no way to synchronise the start of framecapture that finely by that many cameras. Using a single camera but clever optics to "temporally spread a tiny image over a large sensor" to effectively create a sprite sheet is kind of your only option.
- gridspy 7y agoYou see that light pulse that they captured? Your camera synchronization signal in the wire is traveling about 2/3 of that speed. Can you imagine all the cameras in your array receiving and interpreting that signal at the same time?
- kevin_thibedeau 7y agoYou pretrigger the cameras while accounting for the delay.
- mamon 7y agowhy would you need to synchronize those cameras at all? Let them start at random times. Light is supposed to go in one direction, so you can tell which picture were shot ealier by comparing how far the light beam is. Of course sorting billions of pictures would require some form of Machine Learning (or really large number of interns)