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I think that's how you should write software in general. Write tiny prototypes that you can rip up and change on a whim, and aim for making something so fun/bea
by serhei 18y ago
I think that's how you should write software in general. Write tiny prototypes that you can rip up and change on a whim, and aim for making something so fun/beautiful/useful that it would become a crime against creativity not to turn it into a "full" product.
If you stumble on a way to repeatably accomplish this, you'll consistently create hit software.