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I find the video super interesting to watch. It's not like previous Mario bots I've seen that were programmed with path-finding and a go-right goal which race t
by AgentME 7y ago
I find the video super interesting to watch. It's not like previous Mario bots I've seen that were programmed with path-finding and a go-right goal which race through the level perfectly. Instead, this makes me think of a very young kid playing the game who isn't entirely sure what they should do, and is more interested in figuring out what the controls do and usually goes right because that's where more stuff is, not because they know they're "supposed" to do that.
The idea of curiosity (seeking out states that lead to unpredictable stuff) being a good scoring function for an AI seems really compelling to me. I'm really curious about what other places this idea can be applied to.
- learnstats2 7y agoI really enjoyed Level 2-2 when it repeatedly tries to swim up onto the land tiles - it feels like you should be able to do that and there might be a big reward for succeeding, so it's very natural to keep trying for some time.
- gipp 7y agoAt first glance it reminds me of an old paper I read on causal entropic forces, [1] which is kind of a thermodynamic approach to understanding the emergence of complex behaviors. I've always had that in the back of my mind as an idea I'd never have the time or resources to investigate further. [1] https://www.google.com/amp/s/phys.org/news/2013-04-emergence-complex-behaviors-causal-entropic.amp https://www.google.com/amp/s/phys.org/news/2013-04-emergence...
- auiya 7y agoI feel a game from the Zelda series would be more suited to this style of game play than Mario.