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I think they meant to say real-world performance, not actual performance. GPU acceleration affects real-world HTML5 animation techniques, especially on mobile d
by buymorechuck 16y ago
I think they meant to say real-world performance, not actual performance. GPU acceleration affects real-world HTML5 animation techniques, especially on mobile devices. It depends on what's being measured. iOS has GPU acceleration support in animation effects, while Android has a JIT enabled JavaScript VM. (iOS restricts code execution which prevents JITs from running, at least in 4.x). The importance of these features greatly depends on the application being executed.
Software and hardware acceleration frameworks matter far more in mobile than on the desktop, where battery life, memory, and CPU tuning are crucial and painfully clear when you care about speed.
- ergo98 16y agoThe bit about iOS barring JIT is technically incorrect. I've shot that one down before so I won't bother now, but when Apple gets around to adding a JIT, miraculously that overarching constraint will disappear. However yes the GPU absolutely matters in some cases. They should print those benchmarks if their goal is making lemonade, however. They shouldn't just try to manufacture reality.