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> But with video games (at least older ones), once you ship you're more or less done. Technical debt doesn't care about your release status and can kick in lon
by flukus 7y ago
> But with video games (at least older ones), once you ship you're more or less done.
Technical debt doesn't care about your release status and can kick in long before you reach the finish line, which I suspect happened with Perfect Dark and many subsequent rare games. How many game delays and cancellations have technical debt as the root cause?
In enterprise projects I've seen enough over engineered crap added at the very start of the project that hampered development for the entire lifecycle.