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But WebGPU is more like Vulkan (in concepts) and WebGL is pretty much a 1-to-1 port of OpenGL. It's not splitting the community. They needed a new modern API l
by kbumsik 7y ago
But WebGPU is more like Vulkan (in concepts) and WebGL is pretty much a 1-to-1 port of OpenGL.
It's not splitting the community. They needed a new modern API like what people behind Vulkan did.
- pjmlp 7y agoWebGL is kind of OpenGL ES 2.0 and 3.0 subset port, not 1-to-1. And OpenGL ES is already at 3.2.
- batmansmk 7y ago95% of the current games use OpenGL / DirectX 11 over Vulkan/ DirectX 12. Vulkan seems to be a nice to have with lots of potential in my opinion. I have yet to find a killer use case for Vulkan, on the web in particular. With WebGL, in my current projects, the limiting factors are the network, javascript and RAM more than the opengl driver overhead...Maybe the reason behind it is to find common grounds with Apple and supports several investment around Stadia's core technologies?
- pjmlp 7y agoYou are missing NVN, GX2, libGNM and libGCN there, as OpenGL isn't a thing on consoles.