3 ms·
Not on my older phone which lacks OpenGL ES 3.2, usually needed by these webgl fluid sims (they compute by rendering to a float texture). A simpler one, and wi
by hyperpallium 7y ago
Not on my older phone which lacks OpenGL ES 3.2, usually needed by these webgl fluid sims (they compute by rendering to a float texture).
A simpler one, and without fancy lighting, but with a code walkthrough/tute http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ ... also doesn't work on my phone. :(