4 ms·
> Passing a constant buffer to a fragment shader will cause it to be truncated at 64k on some graphics drivers. Not a bug, just an undocumented limitation. Does
by pcwalton 7y ago
> Passing a constant buffer to a fragment shader will cause it to be truncated at 64k on some graphics drivers. Not a bug, just an undocumented limitation. Doesn't happen on my computer. That was fun to figure out.
That doesn't even begin to scratch the surface of OpenGL bugs on Apple devices. Many more are documented here: https://github.com/servo/webrender/wiki/Driver-issues https://github.com/servo/webrender/wiki/Driver-issues
- saagarjha 7y agoOpenGL is technically deprecated on Apple's platforms, so you're not likely to get much support either…