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Anyone own some of these books and can comment on how good they are? I've read/skimmed real time rendering, physically based rendering, Game Engine Architectur
by formalsystem 7y ago
Anyone own some of these books and can comment on how good they are?
I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
- __exit__ 7y agoOf all the bundle books, I only own a physical copy of "3D math primer for graphics and game development". Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff. There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it. I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.