4 ms·
Let's Go still has most of that, or at least a comparable amount to the prior games set in Kanto (which didn't have most of the more-complicated wilds). You ca
by Qwertystop 7y ago
Let's Go still has most of that, or at least a comparable amount to the prior games set in Kanto (which didn't have most of the more-complicated wilds).
You can't tell stats or nature with much detail until after it's caught, but you never could. Move rarity isn't a thing in wild battles in any generation as far as I know; every individual of a species has the same learnset and known-moves for wilds are determined by level. You can see the species and whether it's shiny from the overworld, without going to a battle. There's never, ever been any "only a particular ball works", though some will be more effective, but that's still in Let's Go. Fleeing is almost completely exclusive to a few legendaries, none of which appear in Let's Go. Not sure about whether Let's Go has time-of-day or swarming, but at least in principle there's no reason why it couldn't.