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> I’d say the VR analogue of a pencil is a pointing device, which makes the user interface the VR analogue of paper In this day and age, when accelerometers ca
by pazimzadeh 7y ago
> I’d say the VR analogue of a pencil is a pointing device, which makes the user interface the VR analogue of paper
In this day and age, when accelerometers can be embedded in small objects, why don't we stop using analogues and just design a real world smart pencil that be used to control the VR floating pencil?
- allenu 7y agoBecause it's not a natural interface? Given there are is no touch feedback when you feel surfaces in VR and that just holding your arms up in the arm for long periods of times is tiring, I honestly don't see why it's any better than pointing on a 2D surface. People wanted to do Minority Report-style UIs when they saw them, but we generally don't interact with computers in those ways for the same reason. Keyboard and mouse (or trackpad) is going to be hard to improve upon.