4 ms·
I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.
by xyproto 7y ago
I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.
- ricardobeat 7y agoYes, works beautifully on mobile! Even supports multi-touch. Awesome job.
- deleted 7y ago[deleted]
- yellowapple 7y agoHoly heck it does. Just tried five fingers and it worked flawlessly.
- vvoyer 7y agoThere's even an app based on the experiment: https://itunes.apple.com/us/app/fluid-simulation/id1443124993 https://itunes.apple.com/us/app/fluid-simulation/id144312499...
- z303 7y agoand for Android: https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsimfree https://play.google.com/store/apps/details?id=games.paveldog...
- onion2k 7y agoMobile phones have quite powerful GPUs even on the lower end devices. Many are based on ARM's Mali GPU series that has up to 28 shader cores. That's not going to compete with the hundreds of cores than a PC GPU has available but it's more than enough for a straightforward (but still very impressive) WebGL shader like the one in the link.
- ct520 7y agoI know right. So then I tried multi touch on my iPhone. Five fingers smooth as can be..
- snazz 7y agoYou can crank up both resolutions to maximum on a recent mobile device and expect 60 FPS. That plus all 10 fingers on an iPad looks pretty cool.
- jxramos 7y agoIndeed! I was doing a five finger control too and made quite a whirlwind of light.
- hyperpallium 7y agoNot on my older phone which lacks OpenGL ES 3.2, usually needed by these webgl fluid sims (they compute by rendering to a float texture). A simpler one, and without fancy lighting, but with a code walkthrough/tute http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/ ... also doesn't work on my phone. :(