3 ms·
That makes sense -- switching depths is more taxing (and gets weirder in VR, since you're not actually changing your eyes' point of focus), but a 2D cylinder gi
by ascagnel_ 7y ago
That makes sense -- switching depths is more taxing (and gets weirder in VR, since you're not actually changing your eyes' point of focus), but a 2D cylinder gives you as much horizontal space as you could possibly get.