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You don't have to quit your job. What is the product/service you want to develop? Do you have a defined potential customer (friend/family)? It's something you
by taytus 7y ago
You don't have to quit your job.
What is the product/service you want to develop? Do you have a defined potential customer (friend/family)?
It's something you can create putting 1-2 hours per day?
What is the minimum amount of work you need to put in to go and show it to someone (even if it is a mockup)
How many customers do you need to break even?
You can do ALL of this and more without quitting your job.
- ldoughty 7y agoCompletely agree! It is certainly hard motivating to do the work 1-2 hours at a time, but that's how I've been trying to approach it. Unfortunately some things like Unity are not great tools to learn at this pace. I'm hoping to save enough money to hire a student or novice to get me started... Most of my issues are with complete unfamiliarity with the system... I have 15 years of mostly procedural scripting, not much for game development... But I can quickly pick up code from examples...... Just not many people willing to share source code, especially not in my direction of gameplay (which will be a game closer to solitaire in action mechanics, rather than traditional 2D games). I've debated some 2D games, I even bought 2 frameworks for 2D games, but everyone recommends using something like Unity for production quality games.