3 ms·
So I guess I was pretty condensed in my post: > mindless automatically-generated the 'mindless' is: solving is mindless application of heuristics/solving rule
by falsedan 7y ago
So I guess I was pretty condensed in my post:
> mindless automatically-generated
the 'mindless' is: solving is mindless application of heuristics/solving rules & the challenge is not to complete the puzzle but to do it in minimal moves/time.
The author's puzzle is too hard to solve mindlessly & then doesn't generate goodwill the way a hand-crafted stumper does in the puzzlescript-type games
- mcphage 7y agoAh, so you're saying, you want them to either be easier, or more clever? I guess that makes sense; I like solving Picross puzzles, but I enjoy them most when I can work through them at a rapid clip, just chasing clues and following the patterns. Harder ones can be fun, but I don't get the same sense of relaxation out of them.
- falsedan 7y agoI'd say 'more mechanical' instead of easier, but yeah, pretty much