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I suspect it all has to do with the software distribution models. The C64 generation got a lot of software through things like 'enter it yourself magazines', w
by hakfoo 7y ago
I suspect it all has to do with the software distribution models.
The C64 generation got a lot of software through things like 'enter it yourself magazines', which would often have programming information on the next page. It was an open invitation "hack and customize the game" which gets you onboarded to programming. You also had things like defeating crude copy protection as an incentive to learn how the machine worked.
I got into computers a little later-- my first computer was a 386SX that was obsolete almost as soon as it came out of the box. With no modem, your software selections were limited to buying whatever pig-in-a-poke the local computer store had. When the supply of new exciting software that would run on it dried up, opening up GWBASIC was my route to getting more enjoyment out of the machine.
Today, there's basically an infinite library of software easily available. The reaction to "I finished my game and want something new" won't be "let's change the delay loops so the aliens are faster" or "Can I write my own Dragon Quest clone", it's "pop open Steam/the App Store"