4 ms·
Say what you say abut Microsoft...you can still run a 20 year old program on Windows.
by onetimemanytime 7y ago
Say what you say abut Microsoft...you can still run a 20 year old program on Windows.
- brennebeck 7y agoIsn’t that his point? That MS is reliable while Big G isn’t?
- nitrogen 7y agoIt's funny, Microsoft used to have a reputation for announcing things but never building them (vaporware) to delay people's purchases of competing products. Google takes it one step further by actually releasing a product, getting everybody on it, then killing it.
- iamtheworstdev 7y agoThat can be a burden in itself though. The size of the OS and even the processors we use can't be shrunk down because of all of that backwards compatibility. It's some what if an anchor / technical debt in itself.
- avtar 7y ago> The size of the OS and even the processors we use can't be shrunk down because of all of that backwards compatibility On the other side of the fence Apple breaks compatibility all the time (see OpenGL vs Metal 2). Yet you can run Windows 10 on comparatively lower specced hardware while still being able to run apps developed for Windows XP.
- saagarjha 7y agoNote that OpenGL apps still work, and Apple uses it for their own apps currently.
- pjmlp 7y agoI guess you missed the WWDC 2017 and WWDC 2018 sessions describing how all Core.... stacks have been migrated to Metal with OpenGL backend left as compatibility purposes only.
- saagarjha 7y agoNo, I'm well aware of this migration. There are still bits of macOS that link against OpenGL.framework, though, as well as some of Apple's own apps.
- pjmlp 7y agoI would expect anything that links to Core.... to also link to OpenGL.framework, for the time being. Do those binaries actually import OpenGL symbols?