3 ms·
This is a sadly common failing of many of the popular graphics libraries. DirectX 9 and XNA were quite nice to work in, because they had model-loading code bak
by thrower123 7y ago
This is a sadly common failing of many of the popular graphics libraries.
DirectX 9 and XNA were quite nice to work in, because they had model-loading code baked right in, albeit you had to use .x or .xnbs. Later versions took out that D3DX support, and you have to integrate something third-party like Assimp.
- sam0x17 7y agoYeah it's nuts. I've literally written an obj loader in opengl before staying up all night one night for a graphics assignment when I was in college, and yet it took me a week to get three.js to load an obj.