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I was super excited to use Three.js and thought it would be easy to do what I wanted to do. What I wanted to do was load a simple .obj model and display it. Eas
by sam0x17 7y ago
I was super excited to use Three.js and thought it would be easy to do what I wanted to do. What I wanted to do was load a simple .obj model and display it. Easy this was not. Hopefully someday they will merge in obj support from their demos code section to actually be part of the main Three.js code :/
- thrower123 7y agoThis is a sadly common failing of many of the popular graphics libraries. DirectX 9 and XNA were quite nice to work in, because they had model-loading code baked right in, albeit you had to use .x or .xnbs. Later versions took out that D3DX support, and you have to integrate something third-party like Assimp.
- sam0x17 7y agoYeah it's nuts. I've literally written an obj loader in opengl before staying up all night one night for a graphics assignment when I was in college, and yet it took me a week to get three.js to load an obj.