3 ms·
That is called aliasing. Three.js defaults to it, but you can turn antialiasing on by passing the option to the WebGLRenderer. I added it here to the example, l
by _def 7y ago
That is called aliasing. Three.js defaults to it, but you can turn antialiasing on by passing the option to the WebGLRenderer. I added it here to the example, line 10: https://codepen.io/anon/pen/XwgGrW https://codepen.io/anon/pen/XwgGrW
- dahart 7y agoI think this page might be defaulting to a pixel ratio of 1. On mobile and high-dpi devices, that automatically makes the rendering appear much more aliased, in return for much faster rendering and much less memory usage.