3 ms·
Oh man - the thought of trying to build structures with "straight" walls using triangular prisms is giving me the heebie-jeebies. Entirely aside from the impos
by mos_basik 7y ago
Oh man - the thought of trying to build structures with "straight" walls using triangular prisms is giving me the heebie-jeebies. Entirely aside from the impossibility of creating smooth surfaces and right angles - I can imagine coming up with a pattern that reasonably approximates a straightness (to a viewer at a reasonable distance, just like Minecraft's current diagonal patterns [0]) at least on a local scale but which would quickly require somewhat ad-hoc and constant adjustment for structures past a certain size.
I assume the center of gravity of such a world would be the actual center of mass of however the voxels are arranged, meaning players could affect it with large enough structures or small enough worlds. Without adjusting "straight" "horizontal" structures to conform the curvature of the world, gravity would no longer be a force that was normal to the surface of the structure at some points on it.
I can also imagine people digging to the center of a world to find the gravity flip-flop point and playing with it. Or hollowing out the interior of the world in order to get a zero-G chamber (assuming no atmosphere) [1]. Or building gravity trains [2].
[0] https://imgur.com/a/0J5RoE1 https://imgur.com/a/0J5RoE1
[1] http://hyperphysics.phy-astr.gsu.edu/hbase/Mechanics/sphshell2.html http://hyperphysics.phy-astr.gsu.edu/hbase/Mechanics/sphshel...
[2] https://www.wikiwand.com/en/Gravity_train https://www.wikiwand.com/en/Gravity_train