4 ms·
How is this puzzle style different than the procedurally generated ones in Simon Tatham's collection?
by mcphage 8y ago
How is this puzzle style different than the procedurally generated ones in Simon Tatham's collection?
- falsedan 7y agoSo I guess I was pretty condensed in my post: > mindless automatically-generated the 'mindless' is: solving is mindless application of heuristics/solving rules & the challenge is not to complete the puzzle but to do it in minimal moves/time. The author's puzzle is too hard to solve mindlessly & then doesn't generate goodwill the way a hand-crafted stumper does in the puzzlescript-type games
- mcphage 7y agoAh, so you're saying, you want them to either be easier, or more clever? I guess that makes sense; I like solving Picross puzzles, but I enjoy them most when I can work through them at a rapid clip, just chasing clues and following the patterns. Harder ones can be fun, but I don't get the same sense of relaxation out of them.
- falsedan 7y agoI'd say 'more mechanical' instead of easier, but yeah, pretty much