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> Which is why I won't be buying the Let's Go series... I might as well be watching TLC reality TV shows all day for all the intellectual stimulation I'm gettin
by Qwertystop 7y ago
> Which is why I won't be buying the Let's Go series... I might as well be watching TLC reality TV shows all day for all the intellectual stimulation I'm getting out of swiping pokeballs with my finger.
Wild battles were never especially intellectually stimulating anyway? Even trainer battles are only sometimes of any particular interest beyond grinding, and those are still in Let's Go completely unchanged.
- soulofmischief 7y agoThere is significantly more intellectual stimulation in encountering a Pokémon, determining if it is worth capturing (good base stats, rare personality, rare moves, colors, etc), and choosing from a set of capture strategies depending on the circumstance. Maybe this Pokémon flees if attacked or frightened. That's OK, use Bind with a high-speed starter. Needs a particular status condition? Can't get their health too low? Only a particular grade ball works? Only a special ball made out of fruit by some weird creep in the neck of the woods? They only come out at certain times? You have to track their migration patterns? Hold certain items? Complete certain tasks? Little to none of these nuances carried over to the Let's Go series in their fleshed-out form. Sure, a lifetime of grinding out wild battles makes them feel a bit stale, but it doesn't mean the nuance isn't there. It just becomes routine for experienced players. These experienced players feel like they have nothing to do or think about when the entire strategy is just repeatedly flicking a Pokéball with their thumb. Ultimately, design choices like this meant to bring in the casual audience are cheap and non-cognizant of veteran fans. You think Nintendo would have learned from this after failing to recapture most of the transient market acquired during the Wii run once they attempted to usher in the Wii U.
- Qwertystop 7y agoLet's Go still has most of that, or at least a comparable amount to the prior games set in Kanto (which didn't have most of the more-complicated wilds). You can't tell stats or nature with much detail until after it's caught, but you never could. Move rarity isn't a thing in wild battles in any generation as far as I know; every individual of a species has the same learnset and known-moves for wilds are determined by level. You can see the species and whether it's shiny from the overworld, without going to a battle. There's never, ever been any "only a particular ball works", though some will be more effective, but that's still in Let's Go. Fleeing is almost completely exclusive to a few legendaries, none of which appear in Let's Go. Not sure about whether Let's Go has time-of-day or swarming, but at least in principle there's no reason why it couldn't.