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Here's my humble contribution to provide a clearer explanation, and a simple live demo with source code, of client-side prediction, entity interpolation, and se
by ggambetta 7y ago
Here's my humble contribution to provide a clearer explanation, and a simple live demo with source code, of client-side prediction, entity interpolation, and server reconciliation: https://gabrielgambetta.com/client-server-game-architecture.html https://gabrielgambetta.com/client-server-game-architecture....
Over time it has become a relatively popular alternative to Valve's (excellent) documents, mostly because the concepts are explained and demoed one by one, making accessible to a non-expert audience. The live demo has embedded JS code: https://gabrielgambetta.com/client-side-prediction-live-demo.html https://gabrielgambetta.com/client-side-prediction-live-demo..., and it's usually useful to have a standalone implementation.
- anderspitman 7y agoHumble indeed. Your articles are a staple of game network programming and the ones I most often refer back to. Thank you for them.