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You mean "over", not "or"? I've somehow caught the Slitherlink bug and solved countless Slitherlink puzzles. For that use case, I suppose automatically generat
by bubblewrap 7y ago
You mean "over", not "or"?
I've somehow caught the Slitherlink bug and solved countless Slitherlink puzzles. For that use case, I suppose automatically generated is the only feasible way to go.
Maybe it also makes sense to use computer assistance in handcrafted puzzles at times.
- falsedan 7y ago> You mean "over", not "or"? clarification: I mean what I wrote. I tried the author's game and found it lifeless and too much work, the worst combination of attributes from my two preferred puzzles styles I described
- mcphage 7y agoHow is this puzzle style different than the procedurally generated ones in Simon Tatham's collection?
- falsedan 7y agoSo I guess I was pretty condensed in my post: > mindless automatically-generated the 'mindless' is: solving is mindless application of heuristics/solving rules & the challenge is not to complete the puzzle but to do it in minimal moves/time. The author's puzzle is too hard to solve mindlessly & then doesn't generate goodwill the way a hand-crafted stumper does in the puzzlescript-type games
- mcphage 7y agoAh, so you're saying, you want them to either be easier, or more clever? I guess that makes sense; I like solving Picross puzzles, but I enjoy them most when I can work through them at a rapid clip, just chasing clues and following the patterns. Harder ones can be fun, but I don't get the same sense of relaxation out of them.
- falsedan 7y agoI'd say 'more mechanical' instead of easier, but yeah, pretty much