3 ms·
Well sound uses different neural pathways than audio, so it's not a totally fair comparison.
by DontGiveTwoFlux 7y ago
Well sound uses different neural pathways than audio, so it's not a totally fair comparison.
- kibibu 7y agoIs this a typo? Anyway, audio feedback is a critical part of games. Pressing the "fire" button and waiting 100ms for the sound of the gun would be insanely noticeable
- josephg 7y agoThe inverse is also true. Sound triggers and local animations are often used to mask latency in games like DOTA which need a server round trip before your commands have any affect on the game world. It works remarkably well to make games feel responsive even when they’re not. However, with these streaming systems I’m not sure developers will be able to use tricks like that. It seems like these tech stacks are running all code remotely. I feel pretty skeptical about whether they can make the game feel good enough this way.
- tlear 7y ago100ms is pretty bad in shooter. Around 60-70 is where I cant distinguish the difference. But I am very far from a great player. I can see this working very well for games like Total War where hardware specs are super high but response time is not critical
- vincnetas 7y agoyou mean video? "pathways than audio"