4 ms·
>I have no idea how reliable it is This is not reliable at all. You can really feel 100ms latency. That's why in the world of pro music, barely anything above
by romwell 7y ago
>I have no idea how reliable it is
This is not reliable at all. You can really feel 100ms latency.
That's why in the world of pro music, barely anything above 10ms keypress-to-sound latency is deemed acceptable.
Quake III will make all these streamed games feel slow.
- DontGiveTwoFlux 7y agoWell sound uses different neural pathways than audio, so it's not a totally fair comparison.
- kibibu 7y agoIs this a typo? Anyway, audio feedback is a critical part of games. Pressing the "fire" button and waiting 100ms for the sound of the gun would be insanely noticeable
- josephg 7y agoThe inverse is also true. Sound triggers and local animations are often used to mask latency in games like DOTA which need a server round trip before your commands have any affect on the game world. It works remarkably well to make games feel responsive even when they’re not. However, with these streaming systems I’m not sure developers will be able to use tricks like that. It seems like these tech stacks are running all code remotely. I feel pretty skeptical about whether they can make the game feel good enough this way.
- tlear 7y ago100ms is pretty bad in shooter. Around 60-70 is where I cant distinguish the difference. But I am very far from a great player. I can see this working very well for games like Total War where hardware specs are super high but response time is not critical
- vincnetas 7y agoyou mean video? "pathways than audio"
- _nedR 7y agoConsole gamers have long been conditioned to accept high input lag with laggy televisions, controllers and low-dexterity games and game mechanics. Quake III makes all modern games feel slow. But that hasn't had the slightest effect on the typical gamers mindset. If only certain type of games work with cloud gaming then AAA publishers will only make those type of games. Exactly like the case with EA and microtransactions.