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They also lose everyone not interested in streaming games (like myself). I'm sure they've run the numbers, but I know plenty of people who actively purchase gam
by ancientworldnow 7y ago
They also lose everyone not interested in streaming games (like myself). I'm sure they've run the numbers, but I know plenty of people who actively purchase games and are not at all interested in streaming them.
- shados 7y agoFor sure, I'm in that camp too. I was in the anti-Steam camp back in the days too, and well...that didnt work out for me.
- ancientworldnow 7y agoThe other consideration is bandwidth. Streaming a game is far more intensive than just playing it and many US households are under tight data caps (not to mention throttling under peak hours). I just am not convinced by the advantages, for much of the gaming demographic.