4 ms·
When playing online against other opponents, having the gaming machines be very close to each other might make up part of the latency introduced by the distance
by shados 7y ago
When playing online against other opponents, having the gaming machines be very close to each other might make up part of the latency introduced by the distance between the player and the gaming machine. Maybe.
Your first point is key though. Piracy is a big deal. People can say until they're blue in the face that it "helps", or that "they wouldn't have bought the game anyway", and for some unknown percentage its true, and for some other unknown percentage its a straight lie.
If they go from "optionally play a game via streaming", to "this game MUST be played via streaming" eventually, they get the second group (the ones who WOULD pay if they couldn't get it for free) instantly.
Only if it doesn't suck, obviously.
- ancientworldnow 7y agoThey also lose everyone not interested in streaming games (like myself). I'm sure they've run the numbers, but I know plenty of people who actively purchase games and are not at all interested in streaming them.
- shados 7y agoFor sure, I'm in that camp too. I was in the anti-Steam camp back in the days too, and well...that didnt work out for me.
- ancientworldnow 7y agoThe other consideration is bandwidth. Streaming a game is far more intensive than just playing it and many US households are under tight data caps (not to mention throttling under peak hours). I just am not convinced by the advantages, for much of the gaming demographic.