4 ms·
I can't tell if this is brilliant or sadistic. On the one hand, it really tells you who's smart enough to realize the task can't be done in the allotted time. O
by ScottFree 7y ago
I can't tell if this is brilliant or sadistic. On the one hand, it really tells you who's smart enough to realize the task can't be done in the allotted time. On the other hand, not being able to do something as simple as adding a button in 45 minutes has to screw with the candidate's mind. That sort of thing would shatter what little confidence I have. I'd probably tank the rest of the interview.
> I learned a lot about interviewing people that day.
Could you share what you learned?
- josh2600 7y agoYeah, adding a button to a codebase is an awful test. If someone made it to an onsite and you don’t know whether they can add a button in swift, something failed in your screening process. If you’re testing how someone navigates a codebase, you can just look at it with them, and let them drive the chat. If you’re testing an engineer for a serious job, do an algorithms test. If you’re testing an engineer for a specific thing, test that specific thing. Both of those should be handled in the screen, not the onsite. IMHO, the onsite is about seeing how people think. Whether you can jam a button into a repo doesn’t tell me whether you can think or not. I guess it tells me whether you get flustered, but it’s pretty unfair to design things that are impossible just to see if people break. That candidate turned out to be awesome but I remember the interviewer telling me after they interviewed them “well, they couldn’t add the button, but as they were doing it, I realized I wouldn’t be able to add the button either so my interview was inconclusive”, and I replied “well it sounds like you need to design a better interview question”. The worst part was, the interviewer spent the first 20 minutes of the interview talking with the candidate before giving them 25 minutes to add the button!! There’s a question we gave candidates really early on which we no longer do because it biases towards math nerds that I absolutely loved. It’s based on a movie called 13 Tzameti. I’m probably screwing it up because it isn’t my question but it’s basically like this: You’re in a dark room after being abducted by a gang. The lights come on and there’s 12 other people in the room in a circle and everyone has a revolver with 1 bullet in it (6 slots in the chamber). Your instructions are to spin the chamber on the revolver and, when the lights go out, shoot the person to your right in order. What are the odds you make it to the next round? It’s a crazy question and, what’s even crazier is that for some reason, as you increase the number of people in the circle, the odds of making it to the next round converge on 1/e. No one has figured that out in the interview. Also no one has figured out why it converges on 1/e so if you have any ideas, let me know. I like this question because it shows you how free thinking people are. I dislike this question because it biases towards smartasses and probability nerds.
- eschneider 7y agoYour odds go way up if you repeatedly fire at the guy to your left. Being a senior engineer is knowing the difference between doing what your told and figuring out what needs to be done to achieve project success. In this case, getting to the next round. Next question?
- michaelt 7y agoHe never said you had to spin the chamber by an unknown amount, aren't your odds even better if you make sure the bullet is in the next chamber before you shoot left? Of course, many game theory calculations assume all players know the payoff matrix and equilibrium strategies of the others; making sure the bullet isn't in the next chamber is the rational universal strategy if the game has a fixed number of rounds. Presumably the actual question has a bunch of provisos making sure you can't intentionally miss, or accidentally miss, or dodge, or shoot early, or fail to pull the trigger, or shoot the gang.....
- eschneider 7y agoThere are many 'optimizations' once the lights go out.
- richardhod 7y agoThe odds might go even further up if you all get together and shoot the abductors instead
- manwe150 7y agoI'll bite, but how do you know it converges to 1/e if no one has figured out why? Your description sounds close to the wikipedia description of the first round of that movie (https://en.wikipedia.org/wiki/13_Tzameti https://en.wikipedia.org/wiki/13_Tzameti), so hopefully it's not just the wrong probability to analyze, but naively, the setup sounds like it would have slightly above 5/6 probabilty of survival for the first round. But some aspects of the question setup also almost remind me of the classic networking algorithm of slotted Aloha, which does yield an optimal utilization (packet survival) rate of 1/e in each round (for an altered question setup).
- deleted 7y ago[deleted]