3 ms·
So this is mostly for non-realtime, non-interactive stuff, right?
by ajuc 8y ago
So this is mostly for non-realtime, non-interactive stuff, right?
- Impossible 8y agoThe 2D rigid body and 2D MPM examples run in real-time, everything else is offline.
- slavik81 8y agoThere's a number of interactive simulations. My impression is that it's for writing research code, which often requires scaling things down to iterate on the simulation behaviours at interactive rates, then scaling up and going offline to make a cool video.