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I noticed that my job enjoyment took a hit during a period of heavy interviewing for new devs for all the reasons you mention. A one hour interview required a
by adregan 7y ago
I noticed that my job enjoyment took a hit during a period of heavy interviewing for new devs for all the reasons you mention.
A one hour interview required a minimum of 30 minutes prep to read the resume, etc and generate questions. Then at least 30 minutes to write up my findings in a way that would allow me to participate in the roundup, which could be up to a month away if I was the phone screen. The roundup itself accounted for at least another 30 minutes. So you were 2 hours and 30 minutes into it assuming everything goes perfectly. It's a huge time suck.
But beyond the time that I lost, it's a very difficult and crushing experience to have candidate fail and have to be the one that says "no" (and that is happening way way more than yes, especially if you are interviewing early in the pipeline). But it's equally disheartening to see a spark of something in an interview, tease it out, imagine that the person can be raised up to become a good developer only to have the candidate get shot down by all your colleagues because they didn't have a similar experience.
I disliked losing time during the day, but I really disliked the emotional burden of interviewing and saying "no." I empathize with the person on the other side as I've been there.
- zulgan 7y agoI really hated the cases were when "no" can not be explained. In some cases when there is "no" it comes with clear instructions like: hey you need to know v8 more or understand hotspot better and try again in 6 months, but then there were those cases where the committee was incapable of giving feedback.