3 ms·
Maybe you could elaborate on this? CSP is still relevant as far as I can tell. Yes, connections in a lot of countries are now on average lower latency, and yes
by Alupis 8y ago
Maybe you could elaborate on this?
CSP is still relevant as far as I can tell. Yes, connections in a lot of countries are now on average lower latency, and yes on average CSP might not be required.
However, it's not uncommon to have a couple of high latency connections on a game server (player in another country, roommate is running bit torrent, or just a poor connection). You can't always guarantee low latency, and sometimes connections are interrupted temporarily and packets get lost (assuming UDP).
Short of full sync more often, CSP helps make these unpredictabilities a little more tolerable and transparent for the player.
- staunch 8y agoSure, this is why you have a < 60ms ping restriction or whatver. You simply don't let players play on a server with high latency because then it's a bad experience for everyone else. This is how competitive Quake Live servers worked.
- Alupis 8y agoThat's not really a great solution, particularly for less popular games where there may not be many local servers, or servers that are not full, or servers that have at least some other players.